Particles
Floating Pollen
I used particle systems with forces simulating wind and turbulence, with each particle representing a grain of pollen. The visual might include subtle color changes to reflect the diversity of pollen sources and interactions with objects in the environment.
Mini waterfall
I want to simulate a mini waterfall using a particle system. These elements create a dynamic system where particles continuously emit from specified points, fall under gravity, and fade away, creating a visual effect reminiscent of a gently flowing waterfall set against a static background image of a landscape